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	<title>Frankly Anything &#187; Social Media</title>
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		<title>Beautiful Evidence</title>
		<link>http://www.franklyanything.com/blog/2009/06/250/</link>
		<comments>http://www.franklyanything.com/blog/2009/06/250/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 12:00:54 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Data]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Moving Pictures]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Visual Design]]></category>
		<category><![CDATA[Film]]></category>

		<guid isPermaLink="false">http://www.franklyanything.com/blog/?p=250</guid>
		<description><![CDATA[Don&#8217;t watch this here but rather click to watch it on Vimeo, where you&#8217;ll see it in HD. Stunning. document.getElementById("post-250-blankimage").onload();]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t watch this here but rather click to watch it on Vimeo, where you&#8217;ll see it in HD. Stunning.</p>
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		<title>Social Media And The Stupidity Of Crowds</title>
		<link>http://www.franklyanything.com/blog/2009/05/social-media-and-the-stupidity-of-crowds/</link>
		<comments>http://www.franklyanything.com/blog/2009/05/social-media-and-the-stupidity-of-crowds/#comments</comments>
		<pubDate>Mon, 04 May 2009 04:02:34 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Morality]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[SocialMedia]]></category>

		<guid isPermaLink="false">http://www.franklyanything.com/blog/?p=154</guid>
		<description><![CDATA[Konami announced last week that they&#8217;re not releasing Atomic Games&#8217; first-person-shooter &#8220;Six Days in Fallujah.&#8221; By all reports the game was intended to recreate the experience of the war-torn city after which it was named. The game was already under scrutiny for setting the conflict in a war that is still unresolved. The company reportedly [...]]]></description>
			<content:encoded><![CDATA[<p>Konami announced last week that they&#8217;re not releasing Atomic Games&#8217; first-person-shooter &#8220;<a title="Wikipedia - Six Days In Fallujah" href="http://en.wikipedia.org/wiki/Six_Days_in_Fallujah">Six Days in Fallujah</a>.&#8221; By all reports the game was intended to recreate the experience of the war-torn city after which it was named.</p>
<p>The game was already under scrutiny for setting the conflict in a war that is still unresolved. The company reportedly received complaints from veterans of the war and their families and friends. However it appears the final straw was Atomic Games&#8217; president Peter Tamte&#8217;s recent <a title="Peter Tamte's Interview with Joystiq" href="http://www.joystiq.com/2009/04/13/joystiq-interview-six-days-in-fallujah/">interview with Joystiq</a>. Specifically, that Atomic Games used genuine Iraqi insurgents in the design/development of the game.</p>
<p>As <a title="Gaming Insider" href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=104901" target="_blank">pointed out by Gaming Insider</a>, the videogame landscape is littered with titles set on battlegrounds, both real and imagined. Admittedly most of these settings are WWII. You&#8217;ll find titles set in Vietnam but those have not proved to be big sellers on the order of &#8220;Call of Duty&#8221; and its ilk.</p>
<p>There are two things going on here that are interesting to note:</p>
<ol>
<li>the disproportionate response to the voices of a small, but vocal, few</li>
<li>why we find it acceptable to purchase videogames set in WWII but abhorent to make (much less purchase) a game set in an ongoing conflict like Iraq.</li>
</ol>
<p>I&#8217;ll address the first issue here, and the second in future post.</p>
<p><img class="size-full wp-image-177 alignnone" title="angry-mob" src="http://www.franklyanything.com/blog/wp-content/uploads/2009/05/angry-mob.jpg" alt="angry mob" width="374" height="250" /></p>
<h3>Might Makes Right?</h3>
<p>The decision by Konami is another example of digital disproportionately amplifying the voices of a small, yet vocal, number of opponents.</p>
<p>We&#8217;ve seen this before, most recently with <a title="ReadWriteWeb - Motrin Bows to Mommy Bloggers" href="http://www.readwriteweb.com/cgi-bin/mt/mt-tb.cgi/9024" target="_blank">Motrin&#8217;s mommy bloggers</a> and <a title="The New York Times" href="http://www.nytimes.com/2009/02/23/business/media/23adcol.html" target="_blank">Tropicana&#8217;s package redesign</a>; a company reacting to a few vocal influencers. But in all of these cases it&#8217;s worth asking some questions:</p>
<p>Are the number of people complaining representative of the larger population? Or are they simply a very small, vocal minority, who happen to wield the digital microphone that is the World Wide Web? Kahneman and Tversky, via their <a title="Wikipedia - Availability Heuristic" href="http://en.wikipedia.org/wiki/Availability_heuristic">Availability heuristic</a>, demonstrated quite clearly how the rantings of a small minority can be mistakenly perceived as the overwhelming din of the majority.</p>
<p>It also calls into question to what extent the complaints about this game (or the Motrin commercial or the Tropicana redesign) <em>really</em> would have negatively affected sales. In the case of Tropicana, were their redesign to have happened 15 or even 10 years ago, I can&#8217;t help but think a consumer walking through the grocery store would&#8217;ve simply looked at the new package, mumbled &#8220;that&#8217;s stupid, i liked the old one better&#8221; as they dropped the product in their shopping basket.</p>
<p>Further, as a shareholder of any of those companies (which I am not) I would be appalled to learn that the company is making decisions that cost hundreds of thousands, if not millions, of dollars seemingly on a whim. i.e. recalling media spend, consequently throwing out millions spent on production or unwinding packaging and design decisions that cost millions of dollars.</p>
<p>I&#8217;m all about marketing being more about conversations and relationships rather than simply outbound communication (it&#8217;s how I make my living). Technology allows us to tap into conversations that we never would have heard otherwise. But it also allows conversations to spin up, by facilitating a virtual &#8220;mob&#8221; mentality; mobs that might otherwise have never emerged.</p>
<p>What criteria should a company use to gauge when it should take action based on the brute force of a few. Is it purely quantitative? i.e. the numbers complaining reach some numerical threshold? Or is there a need for a new role in organizations? Someone who acts as an intermediary between an enterprise&#8217;s most loyal consumers and its executive management. A kind of brand ombudsman, if you will. Is this the responsibility of a community manager? Or someone higher up?</p>
<p>In a future post I&#8217;ll write about the changing roles in organizations as a result of the influence of digital technology on the enterprise. This is one example where it&#8217;s quite possible we need to rethink how businesses structure themselves to meet the needs not only of new customers but of their most loyal.</p>
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